using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("MenuButton")]
	public class MenuButton : PegUIElement
	{
		public TextMesh m_label => method_3<TextMesh>("m_label");

		public MenuButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public MenuButton(IntPtr address)
			: this(address, "MenuButton")
		{
		}

		public void SetText(string s)
		{
			method_8("SetText", s);
		}
	}
}
